![]() This includes for example: Increased upkeep for Tier 1 and 2 units, player empires’ units gaining Stealth or Doctrine slots being increased. Modifiers - These traits usually modify a certain sector type, unit type or another game mechanic in a way you might not be used to.These could be a pair of bickering Dvar Consortia, an Assembly Reassembly initiative, or a Celestian Crusade. Inhabitants - These traits indicate the presence of a force with a particular agenda, usually an alliance of two or more factions.Features - These are traits that modify what structures / sectors or climates are present on the planet, the above example is one such trait, making hazards extremely common on this world’s surface. ![]() Traits come in 3 different flavors, each modifying the world or those that seek to claim it: Planet Traits affect your expedition, what Secondary Objectives may be chased, and what your Experience modifier is made up of. ![]() Combine technology from various races and carry over heroes between planets as you lay the foundation of an eternal empire! ![]() Customize your own Galactic Empire by conquering worlds with progress that carries over between play sessions. ![]()
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